Mobile apps
iOS and Android from a single codebase, or fully native when the hardware genuinely demands it. We handle both stores end to end.
What this actually is
An app is worth building when people need it in their hand while doing something else — a technician on a roof, a driver with no signal, a client checking progress at ten at night. If the same job is done just as well by a good mobile website, we will tell you, because an app you have to persuade people to install is an expensive way to deliver a web page.
What you get.
Not a menu of upsells. Everything below is in the base price, because the work is not finished without it.
- App Store and Play submission, including review responses
- Offline-first data with conflict resolution
- Push notifications and deep links that route correctly
- Crash reporting and over-the-air updates
- Store listing assets, screenshots and copy
- A release process your team can run without us
Built with
Who it's for
The part that
makes the difference.
Cross-platform unless there's a reason not to
React Native covers roughly nine in ten of the apps businesses actually need, at around 60% of the cost of building twice. We go native when the app depends on hardware the bridge handles badly: sustained background location, heavy camera or AR work, Bluetooth peripherals, or anything with a real-time processing requirement.
Offline is a requirement, not a feature
Field apps fail in basements, on rural routes and inside steel buildings. We design the data layer to assume the network is missing: writes queue locally, conflicts resolve on a rule you choose rather than last-write-wins, and the interface never lies about what has actually synced.
Getting through review
Store rejections are usually predictable — missing privacy declarations, a login wall with no demo account, subscription terms in the wrong place. We prepare for those before submitting, respond to review notes ourselves, and hand you a release checklist so your next update does not stall for a week.
Mobile apps,
answered honestly.
Should we build an app or a mobile website?
A website, unless you need offline access, push notifications people will genuinely act on, hardware access, or repeat daily use. Installing an app is a real barrier; it has to be worth crossing.
How much does a mobile app cost?
Most land between $18,000 and $70,000. The drivers are offline behaviour, hardware access and the size of the backend, not the number of screens.
Do you handle the App Store and Play submissions?
Yes, including the developer account setup if you do not have one, privacy declarations, screenshots and responses to review feedback.
What about updates after launch?
Over-the-air updates handle most changes without a store review. We can hand the release process to your team or keep it on a small monthly retainer, whichever suits you.